AI Insights · Timothy · January 2022
Top 5 2D Cartoon Games Performance in Austria Q4 2021
In Q4 2021, the top 5 2D cartoon games in Austria showed varied performance trends in terms of weekly downloads, revenue, and active users. Data from Sensor Tower reveals key insights into these metrics.
The final quarter of 2021 saw significant activity in the 2D cartoon games category in Austria. Here’s a detailed look at the performance of the top 5 games based on data from Sensor Tower.
Coin Master from Moon Active exhibited notable fluctuations in weekly revenue, starting at around $184K in late September and reaching a peak of approximately $246K in the last week of December. Weekly downloads varied, peaking at 2.1K in late October and dipping to around 1.1K by mid-December. Active users showed a slight decline from nearly 38.1K in late September to around 33.1K by the end of December.
Clash of Clans by Supercell experienced a dynamic quarter. Revenue started at $117K in late September, dipped to $37.6K in early November, and surged to $173K in the week before Christmas. Downloads ranged from 1.9K to 3.1K, with a notable increase in the final weeks of December. The game maintained a solid base of active users, increasing from 200.9K in late September to a peak of 244.3K in mid-December.
Slotpark Casino Slots & Games from Funstage GmbH showed consistent revenue, starting at $108K and maintaining a range between $54.6K and $88K throughout the quarter, with a slight peak at $87.2K in the week before Christmas. Downloads fluctuated slightly, peaking at 1.7K in the last week of December, while active users remained relatively stable, averaging around 6K throughout the quarter.
Empires & Puzzles: Match 3 RPG by Small Giant Games had a diverse performance. Revenue increased from $43K in late September to $80.3K in late November, then settled at around $44.5K by the end of December. Downloads started at 192 and reached a high of 555 in the last week of December. Active users remained steady, averaging around 8K throughout the quarter.
Finally, Candy Crush Saga from King displayed a consistent revenue trend, starting at $43.7K and peaking at $49.4K in the last week of December. Downloads varied, peaking at 3.2K in the last week of December. Active users steadily increased from approximately 47.8K in late September to around 53.2K by the end of December.
For more insights and detailed data, visit Sensor Tower.